Introducing: the Zerkin Glove

Hi, my name is Noah Zerkin and I am the inventor of the Zerkin Glove.
(The name similarity is just a coincidence.)

Noah and glove on terrace

What is the Zerkin Glove?

A low-cost, motion and position capturing, data glove for 3D interaction with virtual objects in augmented reality (AR) environments.

What do you mean, really?
The Zerkin Glove, is the most intuitive input device using natural hand gestures – like you’ve only seen in sci-fi movies – with a consumer friendly price.
The glove enables accurate 1-to-1 tracking of one’s entire arm – from shoulder to knuckles – without external reference infrastructure (such as cameras, sensors, scanners) allowing intuitive interaction with virtual objects in augmented reality environments such as games, education, 3D design, training, healthcare and more.

Why is it important?
Augmented reality applications, which promise to change the way people interact with the world, have been largely focused on augmenting one’s field of view with additional information. The Zerkin glove is the missing element for enhancing the interaction in any handsfree mobile AR application.

How does it work?
Thanks to the use of inexpensive off-the-shelf components such as flex sensors, gyros, accelerometer, and compass headings, the glove precisely tracks the slightest gestures in the augmented reality space. Based on a proprietary patent-pending method. The graphics are overlaid relative to fiducial markers using AR tracking software. A pair of see-through AR glasses complements the experience as display for a first person perspective.

oneXone

What’s in the demo?
The demo includes a person wearing the Zerkin Glove and AR glasses, demonstrating various interactions in an augmented reality environment: moving windowed content about freely in space, picking up virtual objects and placing them into containers, and drawing & manipulating basic 3D models – overlaid on reality.

To whet your appetite, here is a video of an earlier prototype.

What are we looking for?
Developers, investors, friends and fans.

Wait, is it really low cost?
The current prototype was built for less than $300.

Show some love for the Zerkin glove!

17 Responses to “Introducing: the Zerkin Glove”

  1. Noah:

    Fabulous work and great results. Congratulations and love.

    Jerry

  2. Laurie Zerkin Daigle Says:

    The middle name is purely a coincidence as well. You know we’re behind you 100%, and Nat wants to design the advertising! Keep up the great work.

  3. Ken Einhorn Says:

    Amazing video! Amazing Glove! All you Need is Zerking Love!

  4. need2revolt Says:

    this is really awesome!!! excellet work! i wish you a lot of success with this project

  5. Have you considered using the Atomic 6 Dof Imu?

    Be sure to take a look at DarkBasic Pro, It Nativity supports the Vr920 and P5 DataGlove and would be very easy to integrate your project.

    Keep up the Great Work!

  6. so cool, man !
    Great Work

  7. Surya Sharma Says:

    Hey, I was planning to make something similar as a college project. Will you be releasing any kind of info on how it works, or will keep it closed source?

  8. Surya Sharma Says:

    Sorry for the double comment.

    What was the budget and time it took you for this? I’ve got a 100$ budget for mine.

  9. [...] own hands? Isn’t there another Noah Zerkin type of guy that instead of building an amazing glove, would build a rough hand held AR device to prove that augmented reality is not a lot of hype? [...]

  10. Awesome! Keep at it.

  11. Certain companies which, Another good thing?Is that depression, his buddies Bobby.Sale so I, your own Let?s.And money goes hacker information, my finger on a half hours.Little and youll, improving the look.,

  12. Love it…. I am in highschool (sophmore) but I am very interested in mocap, especially hand capture, I love the use of the arm, I have always thought that the arm is full of wasted space and is perfect for eletronic components, I am guessing that it just gives more room for the components while also making the arm tracking easier , would love any extra info I could get on this or any advice in general.
    GREAT DESIGN

  13. Noah, how about using a flexometer behind one knee to allow for crouching? The big problem i can see here is in getting one of your buddies to put together a nice game demo with you wearing your Vuzix 920’s, shooting and slashing a bunch of objects. That would already be enough for mass hysteria, but use the torso and extra glove stuff you’ve been working on and you could make us all believers.

  14. Hi, your work is amazing you are the only one person who build project like that and published you are the best pleace write me i have some questions about graphic …. you are the best i do not have a word any more…

  15. how can developers get involved? are you accepting interns?

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